Exhibit A-1 · Telemetry
The last signal
A partial packet, then nothing. The final readings are the only witness you get, and they don't agree with each other.
American Corner Tashkent · Case File LUM-001 · Status: Open
Project
To the light
Somewhere on the Moon's south pole, a rover went dark.
Your job: build the next one — and make sure it survives where the last one didn't.
Exhibit A — The case
The lunar south pole is the hardest ground anyone has tried to drive on: craters that haven't seen sunlight in two billion years, −180 °C in the shadows, and a Sun that never climbs more than a few degrees off the horizon.
Something down there stopped a rover mid-traverse. Nobody has published a clean answer. You'll build the replacement — and the build itself is the investigation. Every bracket you print and every line of code you write is a hypothesis about what went wrong.
Exhibit A-1 · Telemetry
A partial packet, then nothing. The final readings are the only witness you get, and they don't agree with each other.
Exhibit A-2 · Terrain
Sunlight at the pole arrives sideways. Cross the wrong ridge at the wrong hour and your power budget is gone.
Exhibit A-3 · Hardware
Nothing failed dramatically. Small things added up — which is exactly how real missions are lost.
Meanwhile, in Tashkent
Exhibit B — The assignment
American Corner Tashkent is opening applications for a one-month, hands-on robotics program: you and a crew of fellow builders take a prototype Moon rover from empty table to working hardware.
You'll model parts in CAD and print them, cut and solder the wiring, write the control code, and put the whole thing on a test terrain built by your own science team. Mentors who placed in the Top 10 at the Space Hackathon and work on UzCosmos projects sit at the table with you — not in front of a slide deck.
No prior experience needed. Curiosity and the drive to build something real will do.
Exhibit C — Crew roster
You join a crew and take one role. Every part you make decides whether the rover succeeds — and the crew finds out together, live, on the test floor.
ENG-01
Chassis, brackets, wheels. You model the parts, print them, and find out which ones break first.
PRG-02
Motors, sensors, comms. You turn power into movement and telemetry into answers.
SCI-03
Terrain, payload, test plan. You decide what the rover has to survive — then prove it did.
CTL-04
Timeline, budget, calls. You keep the crew building and log every decision — including the bad ones.
Exhibit D — Personnel files
Three mentors, all under 25, all with hardware that has actually flown, launched, or won something.
File 01
The one who builds satellites
Lead Mentor · Webster University in Tashkent
File 02
The one who makes it move
Hardware & Robotics Mentor · TUIT Robotics
File 03
The one with the keyboard
Online Mentor · Harvard Extension School
Exhibit E — Enrolment
Applications are open. Fill in the official form — and if you'd rather be reminded first, leave your contact and we'll write to you before the board closes.
Crew intake · LUM-001
Thirty seconds. We'll send you the briefing and the deadline reminder.